Rideable, physics-enabled ships built from blocks. Sail the seas or take to the skies — no client-side mods required. Cannons, storage, lead points, health, and dynamic lighting.
Survival horror plugin inspired by the Backrooms. 11 procedurally generated liminal levels with custom entities, atmospheric events, escalation system, and a custom advancement tree.
3300+ survival-friendly decorative heads with crafting recipes. Books, candles, barrels, alphabet blocks, mini blocks, and more. Browse the full catalog at def9a2a4.github.io/HeadSmith.
Dynamic entity-based lighting with a plugin API. Held items, dropped items, and burning mobs glow. Water sensitivity, async rendering, per-player toggle. Scoreboard tag integration.
Climbable ropes and rope arrows. Craft rope coils, place them to hang down, or shoot rope arrows from a bow to place ropes at a distance.
Item transport pipes for transferring items between containers. Regular pipes pull and push, corner pipes change direction. Multiple material variants with configurable speeds.
Data-driven throwable items. Bricks, slimeballs, grappling hooks, chorus fruit teleports, bombs, and more. Configurable physics, abilities, and rendering — all defined in YAML.
Redstone-powered display indicators — custom heads that change appearance based on signal strength (0–15). Digital, binary, and panel styles. Extended power detection through walls.